The Amory Wars: Fall of the Keywork

The Amory Wars: Fall of the Keywork was a beat 'em up fighting game developed by Man Vs. Games and released by Evil Ink on April 4, 2013, for iOS devices exclusively for $2.99 USD. Based on The Amory Wars, it features many of the characters and places in the series.

Gameplay
The game has two, single-player options: single match and story mode. Single match is your standard verses mode where you pick a character to fight as and then pick an opponent and duke it out. Story mode is an arcade mode; you pick a character and go through a series of predetermined matches to reach an ending. There is also a multi-player mode that utilized both bluetooth and the iOS's GameCenter.

Regarding the mechanics, press releases said, "The game also features a new mechanic for fighting games, The Swipe Button. The new, high-tech feature will allow players to focus on execution and timing by moving the button in one of four directions. Players can now throw away the old, often frustrating combo memorization mechanics for this new mobile platform."

Featured Content
Players could choose from one of ten characters to play as and go head-to-head as:


 * Generic United Red Army Soldier
 * Coheed Kilgannon
 * Claudio Kilgannon
 * Vielar Crom
 * Mayo Deftinwolf
 * Al the Killer
 * Ambellina
 * Inferno Kilgannon
 * Cambria Kilgannon
 * and Wilhelm Ryan

It was also advertised that more characters would follow, but they didn't.

There were 10 "environments" to play in with only a few named, though more were named in the APK:


 * Apity Prime / House Atlantic
 * The Feint of Hearts bar
 * Dr. Hohenberger's Lab
 * Agosti Securum, the site of Ryan's trial in The Amory Wars: In Keeping Secrets of Silent Earth: 3
 * Red Army Outpost / Howling Earth
 * Godder Damm
 * Jersey City
 * Silent Earth: 3

It is unclear if Apity Prime is the same thing as House Atlantic, or if the Red Army Outpost is the same as Howling Earth. They may just use the same theme songs, as their is only an Apity Prime and Outpost theme in the APK.

Additionally, music for the trailer, and the game as a whole was done by The Prize Fighter Inferno, Sanchez's solo side project.

Development & Release
The game was developed by Man Vs. Games. There was no mention in any surviving articles that Sanchez had much if any say in the direction of the game. None of the band's music was featured in the game, probably due to licensing issues. It was developed solely for iOS and seemed to have only one update.

It was promoted via the band's Tumblr, Twitter, and Instagram. Sanchez appeared on Up at Noon with Greg Miller (an IGN program) to discuss the band, comic, and game (albeit very, very briefly with the majority of the conversation focusing on the former topics).

Reception
The game was largely panned both critically and by fans. Tortuga Fetus of Game Skinny gave the game a 2 out of 10 stars citing, bad controls, terrible 3D modelling, lack of story, and very clunky connectivity. The reviewer was also disappointed in the lack of the band's music, though they didn't knock the music featured instead. Many fans cited similar issues in their disappointment. It is unclear exactly when, but the game was never further updated and eventually removed from the app store.

Though there doesn't seem to be a surviving statement from the band, they did promote a puzzle in 2018 as a sequel to the "hugely popular" game. This definitely seemed cheeky and most fans laughed along with the statement.

Gallery
To be added...